Pallid elves were introduced as a new subrace of Elves alongside the sea elf in the 2020 sourcebook Explorer's Guide to Wildemount. They are referenced for the first time in Chapter 3: Wildemount Gazetteer,[4] and are expanded upon in Chapter 4: Character Options. [6] Axel Defois, a French fan artist, designed the official artwork, which depicts a pallid elf with dark eyes, white hair, and pale complexion wearing leather armor and a cloak and holding two daggers. [7] Pallid elves have yet to be seen or discussed onstream.
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Half-elves inherited an uncommon combination of powers from their two ancestors. They are naturally more appealing and durable than elves or humans. Half-elves have a high level of flexibility since they can acquire skills outside of their expertise. Half-elves, like their elf parents, work well with others and can contribute some of their own abilities to allies or friends. They are also able to see in low-light circumstances. Their vision and hearing abilities exceed those of humans. Psychology of the Half-elf
Darkvision: 60 feet of Darkvision is always useful.
Fey Ancestry: This is when the advantages of the Half-Elves' better half (go at me humans) truly start to show, with an advantage on saving throws against being charmed coming up numerous times during the course of a campaign. Magical immunity to sleep effects is less frequent, although it may still be useful.